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Showing posts from September, 2015

Level 94 **Farm Club**

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18 Moves 40 Carrots 40 Strawberries 40 Suns Ideally, since this is a Farm Club Level, you'll want to try for all three stars to earn all of the animals. The best way of doing this is to collect all your requirements and then have several moves left over in Hero Mode. You'll get an increased value on your crops with every match you make with these extra moves. There are a few grumpy crops on the board, so try not to get them in your matches, as the whole of it will then turn grumpy, thus earning you no points. Any match made on the grassy areas have a higher point value to them, so if you see a good match, then take it. Also, any grumpy that falls onto the grass turns happy, making it easier for you. Try working towards the bottom, and as you make matches, the crops will fall from the top causing a cascade effect. Shovels can be used to take out a grumpy, or grab a crop with a nice point value on it.

Level 91 **Rancid**

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16 Moves Apples, Carrots, Suns, Water drops x 250 It's a Rancid Level Firstly you don't need to always use the help option with Rancid levels. A lot of people have won his levels more times without using beans, on the hard option, than on the others. You will need beans to buy the shovels though as they will help. You can use shovels to remove obstacle crops if you can almost line up a row of crops and one annoying one is in the way. To begin with though, you need to break the iced crops, in as few moves as you can possibly break them in. Because under that ice, is grass. This is important because every match you make on the grass, will have extra points added on automatically. Once the grass is free, try and make as many rows as you can. Not only will the grass help, but sometimes, making rows at the bottom of your board, can mean you get some rows that will make themselves as new crops fall. Shovels can also be used to break the ice.

Level 90

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25 Moves Requirements: 35 Water drops 40 Strawberries You'll need to make water drops in this level, and lucky for us, there are four water barrels just waiting to be filled. Match next to them to start them filling up, then they'll throw drops out everywhere.  But the drawback is that we have grumpy crops, both water and the strawberries that we need, and those grumpies are just waiting to match with our crops and take away our points! The strawberries don't fall as often as we'd like, and when they do, about half are grumpy, which means you'll have to build up the value on them. Combinations work, so does making matches near them. If you see one with a high value on it, grab it with a shovel. The shovels can also be used to pat the barrels along.  If you see a potential match with an increased value, take it first, because if you don't and make any other move, the points will disappear.

Level 89

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18 Moves Requirements: 4 Flowers 60 Carrots 60 Strawberries 60 Suns We have separate sides to work on here, with two flowers on each.  The flowers are all in their little cubby holes, so you'll need to make matches right up next to them. If you see a good match, but a crop is standing in your way, use a shovel to to remove it.  Look your board over closely, because as you're trying to get your flowers, there may just be a match with a high point value on it sitting over on the grass. The flowers are easy enough to get, and then you can concentrate on all those combinations, you'll find several nice ones :)

Level 88

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34 Moves Requirements: 14 Flowers 30 Onions 30 Strawberries 30 Suns I personally found this level to be a nice fun one...  Don't let the amount of flowers you need to be discouraging. You do need all of them that are on the board, but making matches next to them will work from the inside, middle of the board, and also from the outside as well.  Try lining up a match next to the flowers in a way that your crops touch as many flowers as you can to save on your moves. Once your flowers are collected, you can work from the bottom and get the cascade effect going, and you'll find that matches can be made as they fall.  There's good potential for combinations, and especially the +5 with a totally open board.

Level 87

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34 Moves Requirements: 4 Flowers 40 Carrots 40 Onions 40 Strawberries You'll need to get to the flowers at the bottom, to start opening them, but they're surrounded by iced crops.  It's not as hard as it looks though, just line up a crop next to the same kind and three in a row breaks any that are iced.  Even a grumpy crop will do the trick. Keep working away at this until you can get to your flowers, and then open them by matching next to them.  There are only four grass spots at the bottom, you don't really have to make all your matches on them, because if you look elsewhere, you may find a better match.  Shovels can be used to break ice, and that can come in quite handy.

Level 86

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30 Moves Requirements: 4 Chicks 30 Suns 30 Strawberries 30 Apples Avoid the grumpies, there are only a small amount that falls, but they can make a mess of your good matches if they get in the way.  There are several grassy spots, so take advantage of those, it means a higher value on your crops while they're sitting there. Match up three of the eggs to crack them, then again when they are cracked and you've collected a chick. More eggs will fall as you match your way through the level, so don't worry about running out of them. Look for combinations, and the +5 that removes all of that type from the board, and adding value to other crops as well.

Level 1075

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25 Moves (changed) Requirements: 1 Poppy 55 Apples 55 Suns 55 Water drops There's lots of iced crops here, but in my opinion it's a much easier level than the previous ones. There's the bull at the very bottom that needs to be moved over to collect the one poppy, but his work doesn't have to stop there. He can be used to break the ice also by matching next to him and moving him in all directions into the ice, busting them free.  Try working your way down the middle, letting the crops fall and making matches to clear a path, the more room you have on the board, the better chances you'll have of making combinations to increase the value on your needed crops.  Also, as in previous levels, working from the bottom when you can, lets the crops cascade down. Shovels are handy for breaking the ice up too.

Level 1074

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12 Moves Requirements: 5 Chicks 135 Apples 135 Water drops 25 Firecrackers We're going to have to rely on the firecrackers once again, especially to get the chickens out of the very middle. 12 moves is all we have, a few more would have been a really big help, but we have to work with what we're given right? Try making matches next to the firecrackers in a way that it touches more than just one firecracker, saving moves.  The more firecrackers that you can get going, the more sparks that jump and hopefully collect your crops, crack eggs, kick start your hens, and activate other firecrackers too. Look for matches that have higher values on them. It isn't an easy level to do, but with a good board and a few shovels you can get it done. Awaiting a better video but this was the result of months of trying without boosters

Level 1073

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11 Moves (changed) Requirements: 4 Black sheep 4 White sheep 135 Suns 135 Water drops On an H shaped board, we haven't many crops. And the sheep are sitting on moving logs on both sides that have to be brought to the hay.  The most important thing to remember to get through this level, is that white sheep always move first and the black sheep eat the hay, while the white sheep do not. So bringing the white sheep to the hay first still leaves it sitting there, then you can bring a black sheep over. Since the moving logs go up and down, you can still match next to the sheep without actually putting them on the hay, but it puts them close to the crops.  Ideally, making a match that moves both a black and a white sheep at the same time is good, as the white sheep will always go first,leaving the hay for the black sheep that then follows. Keep a watch on your remaining moves though, if you have more sheep left on the board than you do moves, chances are you aren't going to make

Level 1072

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11 Moves Requirements: 2 Spiders 130 Apples 130 Carrots 130 Onions Spiders and moving logs, and 4 extra webs for the spiders to jump into.  Sometimes it's hard to plan moves ahead with crops moving along on the logs, but try concentrating on your spiders first, breaking their webs and wearing them down one by one. The more webs you can get broken, the more crops that will fall to help you.  And once you have all your spiders collected and most of the webs gone, working from the bottom of the board will bring big surprises. The cascading crops fall and the chances are good that you'll get several +5 matches, removing all of that type of crop from the board and flooding more from the top.  Make use of your shovels, break a web, or remove a crop that's standing in the way of a good match.

Level 1071 **Rancid**

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15 Moves (changed) It's a Rancid Level! This time round, we have to throw strawberries, apples, suns and water drops at the taunting Raccoon to knock him off his pedestal.. You don't need to touch the spiders at all. You might break webs when making rows of crops, but its ok. The only problem is when he webs, he cuts off an entry point for falling crops. It shouldn't cause major problems though. Half of our board is made up of slimed plots, with no seeds to make clean grass. The other half is nice and green though, so try concentrating there if you can. You'll get increased value on any crop that sits on the grass. You'll find that's it's an easy level on the whole, with moves left over even after you've defeated him. The more moves left, the more stars, since they took away some moves its a little harder but still passable. Shame we can't carry those moves over to the next level :)  A big shout out to Tracy Goodwin for her wisdom and tips on this

Level 1070

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18 Moves (revised) 70 Suns 70 Carrots 70 Onions 70 Strawberries I'll have to be honest and say that this is a very confusing level. We have the moving logs that travel around on the river, and they're all slimed spots. But once they move onto the grassy area, they turn from grumpy to happy.  Now saying that, it's still hard, because at times, the bottom logs run out of crops! Leaving you with no possible matches on the bottom of the board to make. The top and bottom areas are where you're going to get the most points, but collecting from the top can be risky as it uses too many moves without knowing if any possible matches will fall onto the board. So make use of your shovels, try to find a way to get a match going by picking a crop off with the shovel and hopefully letting other crops fall, and making a match. Remember that sometimes we have no choice but to make a match of the grumpies, even though it doesn't net us any points. It will still allow crops to fall,

Level 1069

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11 Moves (changed and made harder :( ) Requirements: 4 Sheep 60 Suns 60 Water drops 60 Strawberries We have the four sheep to get across the narrow space to the other side.  The layout of the board is a bit tricky what with having two different sections of a whole, but getting the sheep across isn't too much of a bother, and by the time you get them to the hay, you've collected a lot of your crops. Remember that each time you get a sheep to a hay spot, he eats that hay, so you'll have to take them farther in when you bring the others across. If you keep watch on your moves, and have too many sheep to still get to the hay, count the moves needed, and if you haven't got enough, it's best to quit the level and start with a new board. Make use of your shovels.

Level 1068

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15 Moves (changed) crop count changed Requirements: 1 Spider 80 Carrots 80 Apples 1 Sheep **Hard Level** Only the one spider, but he has 2 other homes to jump into.  We need to start breaking webs right from the start, it isn't really that hard to do, even though it looks it. Breaking the webs will allow for more room to play, although when the spider jumps, he still webs all the crops around him.  But once you have Mr. Spidey taken care of, you can bring the sheep closer. Moving the sheep down on top of the webs too soon can cause problems when trying to break the webs, as he just gets in your way.

Level 1067

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10 Moves (changed level) Requirements: 300 Onions 90 Strawberries 90 Suns 90 Water drops A very tricky little level, and I do mean little... Thankfully we don't have any firecrackers, chickens, sheep, ect. to get in our way, but.. the board is very small and with only 13 moves, we have no choice but to make combinations to increase the value on as many crops as we can.  Stop and study your board, use all your shovels wisely, you may have to use them to set up a good match. Sometimes taking out one single crop can set up a +5 move, and that's what you need to keep trying for.  Look for any matches that can be made with a high point value, especially the onions as we need three times as many of these as any other crop. With a bit of patience and concentration, you'll be able to do it :)

Level 1066

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15 Moves (changed level) Requirements: 28 Oysters 150 Water drops 150 Carrots 50 Mushrooms It looks daunting, and it is. There are twenty eight oysters on the board, and we need to collect every single one of them. You already know by now how to get the oysters, but you'll need to make a path somewhere on the board, to open up into the oysters to get crops to fall down into them.  It's going to be hard to get underneath the oysters for matches, and when you make a +5 match, those crops will all disappear from the board dropping the oysters straight down to the bottom. So at either side, or right down the centre would be the way to go.  Once the oysters are whittled down, your board will open up for possible combinations, and these will increase the value on the needed crops. On any ideal board, falling crops make matches on their own, and that saves you moves.   Speaking of which, keep your eyes on those moves as they go faster than we want.

Level 1065 **Farm Club**

This is a really refreshing level, there are tons of firecrackers on the board, (they aren't a requirement though) But you'll need the sparks from them to collect your crops. The more you can match up to the zingers, the better chances you'll have at getting the three stars to earn all your animals. As you make your way into the firecrackers and start getting room for the crops to fall, you'll find combinations, and working from the bottom helps too. The sad part is that even while getting all your crops and having moves left, it's still hard to get all three stars. So try getting all your crops and then when you hit Hero Mode, everything will have a much higher value. Also, saving a shovel or two towards the end lets you grab up a crop with a nice points on it. <

Level 1064

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12 Moves Requirements: 25 Firecrackers 75 Onions 75 Strawberries 6 Flowers As in the previous level, the firecrackers play an even more important role here.  Sitting just outside the board are the flowers we need to collect, and unlike many layouts, these flowers do not fall down when a match is made under them. This is where the firecrackers have to do the work for you, so make as many matches as you can next to them, setting them off and sending the sparks zinging to the outside flowers.  It'll take quite a few firecrackers going off to open all the flowers, and can be quite tricky. For this reason, some of you may want to use Okapi, the Zebra Grower Companion, earned on the farm club level 900 or the Smilodon Igniter companion on level 671. If you don't have them, no worries, just keep matching away on those zingers and you'll get the job done. And a few shovels thrown in will help too!!

Level 1063

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17 Moves (changed) 120 Carrots 120 Apples 20 Firecrackers 60 Mushrooms Changed and every requirement is doubled 😡😡😡  It's very important to get the firecrackers going as soon as possible. They're going to set off other firecrackers as well as collect some of your crops for you.  The mushrooms need to be matched next to also, to make babies that will grow up to be collected, 60 really is a lot, but with the layout of this board it can be hard to match them up. So concentrate on firecrackers and mushrooms, but look also for combinations that will increase the value on your crops.  Working from the bottom helps get mushrooms, firecrackers and fresh crops falling.

Level 1062

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24 Moves (changed) 100 Apples 100 Carrots 100 Water drops 20 Flowers Lots of barrels for making those water drops, and the more you can get to jump out and on the board, the better to help you make matches next to the flowers with. You only have a small area of crops to work with at the start, right at the top middle, so don't be surprised if your board reshuffles a few times, eventually the water will flow and the flowers will open, giving you room to work. Working down the centre seems to help the most on opening the flowers. Study your board and see if you can get a +5 match, removing all those crops will let more rain down from the top, and hopefully, make some matches against the barrels too. All the flowers on the board are needed, so save a shovel or two towards the end, just in case.

Level 1061

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15 Moves (changed) Requirements: 4 Sheep 115 Carrots 115 Apples 115 Strawberries We have four sheep sitting in their little cubby holes, and we have to lure them out and try to get them over the moving logs to the hay on the other side of the river.  It looks difficult, but really isn't. Make your matches to lead the sheep out, keep an eye on the crops on the moving logs, see what will come down toward your sheep next and plan on getting him across that way. The top two sheep are the easiest as there are more moving logs there.  On the bottom two sheep, try moving them upwards first and then over for an easier crossing. While working with your sheep, don't forget to look for good matches of needed crops, especially any type of combinations. If you see a crop with a very nice point value on it, you can always grab it with a shovel. Other than that, this level isn't too extremely hard. Remember that if you use a producer companion, planned moves might go awry at any give

Level 130

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Watch out for grumpies again to spoil our fun. Remember though if they land on the grass they turn happy again, unless there is a grumpy at the end. Make crops fall and you will soon have all your requirements.

Level 129

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Looks easy, isn't as easy as it looks!... Again, try and make matches on the grass. The more value they have, the more likely you will do the level in 9 moves. Plan ahead carefully. No rabbit :)

Level 128

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Make as many matches as you can on the grass, match 5 crops in a row to remove a lot of crops and use shovels wisely.

Level 127

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The rabbit is back on board, and he isn't one bit nicer either... But still, it's a refreshing level. You have lots of chances to make your chicks, the eggs are everywhere, and if you have any problems, remember that a well placed shovel can crack an egg for you, or remove a crop that's in the way of a good match.

Level 126

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Grumpies again, and a very narrow strip of grass. As before try to match on the grass for added value. Remember if grumpies go onto the grass they become happy again. If you only need a few, remember to save shovels so when the value of the apples or carrots increase, you can remove one with your shovel.

Level 125

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25 Moves 50 Carrots 50 Onions 30 Water drops Try and make matches near the water barrels from the start, so you'll get water droplets quicker. Flooding the board with water can come in handy too, as it can make a possible +5 match and remove all of the drops from the board, flooding it with new crops. Shovels can be used to pat your water barrels, make use of that if needed.

Level 124 **Farm Club**

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Try getting the alligators out of the way first if at all possible, then concentrate on collecting your crops. Study your board and look for matches with a higher value on them.Working from the bottom helps too, as it causes the cascade effect, letting more crops fall from the top, and making automatic matches as they fall into place. Take the time to match on the grass patches too, you'll get added value on these. This is a Farm Club level, so the more stars you earn, the more animals that you can collect, they'll come in handy down the line :)

Level 123

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There are iced blocks down both sides of the board, but if you look closely, you'll see that there's a matching crop just waiting to make a +5 move. Normally a +5 move will take away all the crops of that type from the board, but not if they are encased in ice, they have to be melted to collect all of them.

Level 122

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We have barrels here to help us make water drops, so make matches next to them and when they fill up, watch the water fly! Just don't work so hard on trying to fill the barrels that you forget your other needed crops. Luckily for us there's no rabbit on this one as we don't need any carrots. There are four patches of grass in the middle, make use of those too, as any crop that lands on them gets a higher point value. If you see a water drop with a nice high value on it, use a shovel to collect it. We may only need 11 of them, but they can be hard to get.

Level 121

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Some grumpies, and a split board. Makes you wonder if Mr. Rabbit had a hand in that. Your shovels are going to get a work out on this one. If you'll notice, when you match at the bottom the crops on the top left don't fall in their place, they are two separate parts of a whole. But if you get a +5 match it will still remove all the crops of that kind. Make matches of the most points when possible first, and if the rabbit gets in your way, use a shovel to whack him over the head with to stun him.

Farm Club and its boosters

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The reason you earn three animals on certain levels, known as the farm club level, is to unlock boosters. Once unlocked the boosters can only be used once, so use them wisely. Each new release of levels will bring you another chance to earn or complete boosters. And each animal you unlock will be different levels. So you might earn 3 stars in one level, but that will be the same as 3 animals on different rows in the farm club level. Also worth to note, you do not get your free daily ones (the ones that recharge after so many hours) while you have any boosters sat in your booster bank. How to find the Farm Club It will be on the top left of your screen when you are on the map as shown here Using the Farm club Click on it and you will get a screen like this. The first tab is COMPANIONS and will always show up first. That shows you each companion you have unlocked and what they do. If you hover over the companions on your current level though, it will tell y

Level 120 **Rancid**

It's a Rancid Level All we need to throw at rancid this time is carrots, but that rabbit is back and bound and determined to steal our carrots. So before you start, look your board over closely and see if you can find a possible +5 match (5 crops in a row). If you need to, you can always use a shovel to set up the match and then clear the board of all carrots!! There are a few grumpies here, but luckily they don't fall often. Try matching near the bottom to allow crops to cascade down from the top, and if you're lucky enough, a few matches will be made on the fall to help you. Combinations of any type will add value points to your crops, so look for these as well. When Rancid's face turns red, you'll know you've almost got him beat :) <iframe width="560" height="315" src="https://www.youtube.com/embed/8TZztRTJRDA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture"

Level 119

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22 Moves 70 Apples 30 Strawberries 30 Water drops A very tricky little level. And "little" describes the board too, as it's so small. We have grumpy crops that seem to keep getting in the way of a good match, and if you aren't careful, they can turn a good match grumpy.. and grumpy matches don't count. But if you move a grump crop onto a grassy spot, he turns happy again. You can't always avoid the grumpies, but you can use a shovel to get rid of them, aiding you in making a good match. Shovels are useful too for picking up a crop with a nice point value to it.

Level 118

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It's like strolling through a flower patch! And every one of the flowers on the board are needed too. Make matches horizontally, in between the rows of flowers. The more crops that touch the flowers on a match, the less moves you have use up. No rabbit on this one thankfully. And when the board starts clearing of the flowers, you have several chances of getting combinations. Working toward the bottom of the board also allows for falling crops, and sometimes those crops will make matches on their own, helping to clear some of the flowers.

Level 117

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15 Moves 40 Carrots 20 Apples 20 Suns 20 Water drops The upper left and the bottom right each have a parachute. When swapped with any type of crop, 6 more of that type come floating down on parachutes. And since the rabbit is such a bother, and we need twenty more carrots than the other crops, it makes sense to swap a parachute with a carrot. If you by chance get lucky, you might even end up with a +5 match and remove all the carrots from the board, and adding value to the crops remaining.  

Level 116

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Matches of 4 and 5 in a row, and the "T" and "L" shape combinations are great for increasing the value on your crops. The +5 is especially good as it collects all of that kind from the board. Making matches from the bottom also helps in that it allows crops to cascade from the top, giving you more options, and more possible matches. But watch out for the cheeky Rabbit!! He steals your carrots right out from under you. Make a match next to him to stun him, or use a shovel to whack him on the head, that works too!

Level 1060

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12 Moves Requirements: 55 Onions 55 Apples 55 Strawberries 4 Spiders Well now, don't we just love theses spiders and their webs?? Quite the finish to the episode! :) But don't let them throw you off because this is really a nice, fun level!  Find a match to break the webs, cascading crops will help, and even though there is only a narrow strip open down the middle, combinations are likely. Once a spider jumps away, keep on tackling those webs, and before you know it, you have several spiders and those points are on the high side.  Keep an eye on your moves of course, 12 isn't all that many. But as we've often found, the less moves we have the easier it is to beat the level. Three stars isn't far out of your reach with this one, so have fun, and put those spiders in their place! :)

Level 1059

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19 Moves Requirements: 90 Water drops 90 carrots 90 Apples 3 Chicks Four hens are surrounded by ice, but just like any level you can match up next to the ice to break them open.  Once your hens are set free, start by making matches near them to force eggs. Three in a row and you have a chick.  The more ice that is broken, the more room you have on your board, and the more combinations that can be made. Try going for the +5 move that clears the board of that type, and work from the bottom to get the cascade effect going. 

Level 1058

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14 Moves Requirements: 120 Apples 120 Carrots 120 Onions 120 Strawberries There's a lot of crops needed, but luckily (or not so lucky?) we have flower boosters that when switched with a crop, will grab up all the crops surrounding it.  And if those crops have a high value, then all the better! Try saving them until you do. The problem is that for each booster we use, that's one less move we have. And with only 14 moves, that doesn't give us a lot of wiggle room.  My advice is to try for combinations, especially the +5 row. The combinations will increase the value on the crops and then, if the color booster is close, you can use it. Otherwise, it seems to me that there are too many color boosters that tend to get in the way, and take up much needed room on the board.  All the companions are producers, so remember that if you use one, and are trying to set up a really good match, the companion may throw a crop in your way, messing up your hard earned work. More than one

Level 1057

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17 Moves (changed) 16 Oysters 25 Firecrackers 150 Water drops 150 Onions It looks very intimidating, but it's actually quite a fun level.  We have all those oysters in the middle, and the fireworks all around. Start making matches next to the oysters or firecrackers in a way that the match touches more than one of the chosen to save on moves.  Working down the board a little causes the crops to cascade, bringing more crops and potentially more matches down to help you out. It's always nice when crops match up on their own, and you'll see this happen often. Set the firecrackers off so that the sparks zing across the board and grab up some points for you.  Almost towards the end, you'll find the board will be somewhat opened up and combinations are likely. Work toward the bottom whenever you can to let cascading crops fall. Have fun with the level :)   

Level 1055

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20 Moves Requirements 4 Flowers 35 Suns 35 Water drops 3 Dragons All four of our flowers are stuck at the bottom, surrounded by moving crops on logs, and we have the dragon to get also, which means there are eggs all over the board.  Thankfully the needed crop count isn't too high, because we'll need everything we've got to try and open those flowers. Personally I don't always like to use the companions as they seem to just get in my way, but I'll admit to liking the grower companion on this level. Otherwise, keep trying to match at the bottom, mostly on the left and right of the flowers, you'll be able to line up three crops that way and get a match. Don't forget that a shovel can help open a flower, or crack an egg or two.

Level 1054

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12 Moves (changed) Requirements: 4 White sheep 4 Black sheep 80 Water drops 80 Strawberries There are quite a few sheep, so getting them all on the hay spots shouldn't be too much of a problem, just keep in mind that one eats the hay while the other doesn't. Unfortunately, there are slimed spots right at the top, and when our crops fall they go through those and become grumpy. Moving them onto any area of grass makes them happy again, but we still lose a lot of matches because of the slime.  Try working to the side after you've gathered your sheep, it seems to work out a little better.

Level 1053

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19 Moves Requirements: 60 Apples 60 Onions 60 Suns 1 Dragon Iced crops, scattered all over, but there are a few breaks in between that we can slip a crop or two in to break the ice. Look for the best move that benefits the most, (which in this case could be anywhere)  We also have the dragon eggs to match up not once, twice but three times, first to go from the egg in a nest, to a solid egg, to a cracked egg that we then match to collect the one dragon. Once you have several of the iced crops cleared, the board will be much easier to work on, and finding combinations to increase our value becomes easier.  Work from the bottom towards the end, cascading crops help you when they magically make matches on their own!

Level 1052

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25 Moves (changed) 8 White sheep 150 Onions 150 Strawberries 8 Black sheep There's a two sided layout with eight sheep on each side. Remember that the white ones don't eat the hay like the black ones do, so if you can get them on the hay first it makes things easier. The top half of the board is crops moving along on moving logs, it's not always easy to plan moves with them, but if you study them close, you may find a pattern, or at least an idea on what crop will be in place next.  If you by chance get a sheep on the moving logs, don't worry as it will travel to the other side where there should at least be a couple of hay spots left. More than a try or two is expected on this level, so don't let yourself get discouraged :)

Level 1051

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15 Moves (changed) 4 Flowers 90 Apples 90 Strawberries 90 Onions At first glance, the entire board looks very trying... but look closely for a +5 match that can take out all the bombs of that color, you may have to use a shovel to set it up, but you'll be thankful in the long run. There are four seeds that need to be switched with water drops to make flowers, the seeds are on moving logs, but don't pose too much of a problem. You'll notice at first that there aren't any of the onions we need but those soon start falling down with every match we make. Watch the moves on your bombs, if you get down too close and can't make a move, a shovel will certainly come in handy. Combinations and cascading crops will help you to better win this level.

Level 1050 **Farm Club**

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19 Moves 4 Flowers 80 Onions 80 Strawberries 55 Mushrooms It's a Farm Club Level  Instead of the spiders caught in the webs, it seems the mushrooms have gotten caught. Making matches next to mushrooms causes baby ones to pop up, these will appear almost anywhere on the board, but hopefully next to the those mushrooms in the webs, and then when a match is made of any type, the baby ones will grow into adults and match next to the webs to break them. You don't have to get all the webbed mushrooms as you'll make quite a few just by getting your crops, but it'll help you to open the four flowers also.  Combinations will be a big help, and keep a shovel or two for the end in case you need a few more points to reach all 3 animals for this farm club level.

Level 1049

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29 Moves (changed) 3 Spiders 250 Suns 250 Water drops 250 Onions Firstly, you don't need to collect the flowers at all on this level. You will need to open some of them though to get to the spiders, so you will probably find that you end up removing most of them anyway. Its better to make as many crop rows as you can on the grass for the extra points, but to do that you need to move the spiders, which means moving some of the flowers. Try to limit the flower opening to where the spiders are if you can, because once the webs are gone, the crops will fall to the grass.  Opening other flowers will just use moves you need to save.  30 Moves sounds a lot, but the spiders will take a lot of them so you will need combinations etc again.

Level 1056 **Rancid**

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15 Moves (changed) Requirements: 400 Apples, Onions, Carrots, Water drops This has to be one of the hardest Rancid levels of all time I think. I know we have had harder ones, but usually, the more moves you have left, the more stars you get. On average, I usually find that 5 or 6 moves left equals 3 stars.  But not this time! Not quite sure what they want this time, but even with 9 moves left I only made one star. One star!! Which means unless I better it (and I cannot see at this point how I can) I will have to ask for roadblock requests. Perhaps King think we are moving on too quick and this is a good way to slow us down? I don't know. Unless they made a mistake in programming. (No mistake, they altered it and gave us less moves since this was written) The good news, you can beat him, the bad news, you definitely need every move you have. If you are lucky, you will get boosters falling.  Booster dropping seems to be random though. Sometimes it doesn't happen at all,

Level 1048

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20 Moves (changed) 1 Spider 105 Apples 102 Carrots 20 Mushrooms The spider is back to annoy us, getting in our way as usual. And once you get him to jump from his web, he has 3 more waiting!  So just keep on matching up next to those webs to drive him away, and if you can make matches on the bottom right, it'll help to get the mushrooms started also.  There are a few possibilities for +5 matches that can greatly help you out, any combination will do as it increases your value. A well placed shovel won't hurt a thing, and can set up a good match. Just remember to make sure you have enough baby mushroom to grow into adults so that they can then be collected.

Level 1047

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14 Moves (changed) Requirements: 125 Apples 125 Water drops 6 Flowers 9 Oysters Match up against the flowers the best you can to open them.  Your crops are moving on the logs, so you won't always be able to touch certain areas of the flowers. When you're able to get an opening in the flowers, crops will start funnelling down and in towards the oysters, allowing you to open them also. Most of your crops will be gathered just by working on the flowers and oysters, but keep an eye open for any high value matches.

Level 1046

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20 Moves (changed) 4 Poppies 4 Fireflies 150 Carrots 150 Apples From the start you may be able to use the fireflies to your advantage. Look for a match that takes both bulls up against the fireflies, and then one at a time over to the sides just under the poppies there. Once you have matched and gotten the fireflies out of the way, take the bulls up into the poppies, continue up to the top, over and then down to the remaining poppies. If you get a bull out of order, you can still use the remaining one to get all your poppies. Study the board and don't worry if you need a couple of goes at it. Keep in mind that working from the bottom of the board causes your crops to cascade, giving you more matches, and ultimately more points.